高级Maya Mental Ray渲染教程 - Advanced Rendering Archviz Rendering in Mental Ray
2013-5-12 09:45 上传
Mental Ray的 Importons 和 Irradiance Particles 渲染算法,是一种新的方法来计算全局照明的基础上,这往往更快的收敛比现有的解决方案,如全局照明光子跟踪结合最终聚集到一个理想的质量的重要性采样。每个人似乎都同意这个的Mental Ray渲染算法,代表着未来的3D渲染,并仍处于优化阶段。在本教程中,我已经解释了一些不同的办法“工作流程”向用户提供了更多的选择,在轻松的心情和渲染时间输出。
Mental Ray Importons and Irradiance Particles rendering algorithm, is a novel approach to compute global illumination based on importance sampling, which tends to converge much faster to a desirable quality than the existing solutions like global illumination photon tracing combined with final gathering. Everybody seems to agree that this Mental Ray rendering algorithm, represent the future of 3d Rendering and is still in the Optimization Phase. In this tutorial I have explained a few different approach "workflows" to present the user with more choices in terms of light mood and render times output.