Note : This class is the sequel to "Zbrush 2021 for Absolute Beginners" class but it can also be taken separately.
Hi Guys, Are you looking for a class that fully explains the retopology and texturing process?
Would you like to prepare your Zbrush characters and sculptures for a production?
If that is the case then I welcome you to "Substance Painter & Maya: Low Poly Character Making".
Instructor: My name is Abraham Leal, I am 3D Artist and producer and I have 10 years of experience in the industry. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.
Why you should join: At the end of this class, your will be able convert your high poly character into a game ready character.
In this class, you will be learning:
Retopology Tools
Retopology principles
UVs
Basic Texturing
Shading
Lights and Render settings
Post Production I will start the class by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and UVs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.
I have designed this class for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.