00:00:05:02 - Intro
00:01:09:53 - Explaining VDB masks
00:04:56:08 - Setting up FLIP sim + collider
00:19:05:29 - Creating the corrosion solver: Step 1
00:23:57:37 - Creating the corrosion solver: Step 2
00:28:45:14 - Caching to disk & Meshing
00:34:19:34 - Creating the wetmap solver
00:42:35:13 - Cleaning up
00:44:46:18 - Creating the steam using the smoke solver
01:01:04:54 - Redshift scene setup
01:09:12:18 - Corroded metal shader
01:16:54:09 - Render + material settings
01:19:04:12 - Using puzzlematte AOV for denoising in comp
01:22:21:15 - setting up motionblur
01:24:11:51 - Rendering the steam
01:27:35:05 - Adding depth of field