游戏引擎视频教程
软件: |
Unreal Engine |
讲解: |
英文+无字幕 |
播放时长: |
1小时12分钟 |
等级: |
中级 |
版权: |
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本帖最后由 cgfile 于 2017-7-15 22:42 编辑
在UE4动画管道,Chad Mogran将给Epic的虚幻4引擎的所有东西动画综合概述。从出口我们的性格从玛雅使用FBX格式,我们将它导入到UE4在这样一种方式,可以让我们在不同的人物分享动画蓝图。然后我们将讨论如何导入动画和设置附加目标姿势和导航混合空间。我们将在虚幻引擎中涵盖蓝图脚本系统的基本概念,这样我们就可以建立我们的角色,然后建立我们的动画蓝图。我们将如何把我们的字符从键盘和手柄输入,连接到我们的动画的蓝图,有我们的性格跑在发动机的水平。在讨论动物的蓝图,我们将讨论的概念,如应用添加动画和设置状态机。我们将添加额外的功能,如IK系统,头看系统,其他程序动画系统。
In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.
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