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游戏引擎制作皮肤材质教程 – Unreal Master Material for Skin - ArtStation
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本教程将涵盖在虚幻引擎5中使用Texturing XYZ的最新VFACE资产创建主皮肤材料的完整过程。您将有机会获得超过6.5小时的详细说明和项目文件,您可以在自己的资产中使用。
This tutorial will cover the complete process of creating a master skin material in Unreal Engine 5 using the latest VFACE asset from Texturing XYZ. You will have access to over 6.5 hours of detailed instructions and project files that you can use for your own assets.
为了确保最佳效果,必须通过点击视口内的Lit按钮来关闭游戏设置。这将确保你有效地使用后期处理的体积设置。
To ensure the best results, it is essential to turn off Game Settings by clicking the Lit button within the viewport. This will ensure that you are using the post process volume settings effectively.