在本教程中,您将学习如何从头开始为古董枪建模,从标准的多边形和硬表面建模技术开始,到最终演示的纹理甚至照明设置/提示。 请注意,尽管本课程主要侧重于 3ds Max,但它被证明可以轻松地将相同的原理应用于任何其他数字创作工具,如 Maya。
In this tutorial, you will learn how to model an antique gun from scratch, start with standard poly and hard surface modeling techniques to texturing and even lighting setup/tips for the final presentation. Notice although this course primarily focuses on 3ds Max, it is demonstrated as such to easily apply the same principles to any other digital creation tools like Maya.