影视动画视频教程
模块: |
绑定 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
5小时38分钟 |
版权: |
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Maya 2017游戏角色绑定技术视频教程 – Game Character Rigging Fundamentals
对许多人来说,绑定是他们想要学习的最后一个游戏开发领域,很容易理解为什么。你不玩游戏是因使用动画,在冒险家的联合系统的龙或奇迹的控制器。这是前沿艺术和后端设计之间的一门学科,它占据了大多数你在屏幕上看到的一切。然而,了解如何训练将使你的龙或冒险者的性格比以往任何时候都更深入,并给他们一个属于他们自己的生活的潜力。在这个过程中,游戏人物操纵基本原理,你会发现,索具不一定是压倒性的,如果你学习基本的舒适和可消化的方式。首先,您将开始创建关节和构建骨架的基本知识。一旦完成,你就可以直接创建动画控制器和它们的约束来帮助关节移动。之后,字符可以绑定到钻机,您可以修改这些皮肤重量。最后,为了使钻机更复杂的运动,你会创建设置驱动键的元素,如手指抓取和脚辊。在这门课结束时,你将拥有你所需要的一切来装备你的角色,并为前进到更高级的索具打下良好的基础。
For many, rigging is the last area of game development they want to learn and it's easy to understand why. You don't play a game to be wowed by the controllers used to animate that dragon or marvel at the adventurer's joint system. It's one of those disciplines between forward facing art and back-end design that takes a back seat to most everything else you can see happening on the screen. However, understanding how to rig is what will take your dragon or adventurer character further than ever before and give them potential for a life of their very own. In this course, Game Character Rigging Fundamentals, you will find that rigging doesn't have to be overwhelming if you learn the fundamentals in a comfortable and digestible way. First, you will start the basics of creating joints and building a skeleton. Once that's complete, you will jump right into creating animation controllers and their constraints to help the joints move. After that, the character can be bound to the rig and you can modify those skin weights. Finally, to give the rig more complex movement, you will create set driven keys for elements like finger gripping and foot roll. By the end of this course, you will have everything you need to rig your characters and an excellent foundation for moving on to more advanced rigging.
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