影视动画视频教程
模块: |
绑定 |
软件: |
Maya |
讲解: |
英文+英文字幕 |
播放时长: |
20分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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Maya绑定教程 - 等比例压缩和拉伸绑定技法 - Squash and Stretch Math Rigging Done The Right Way - Maya Rigging Tutorial
在本教程中我将介绍如何使用一些简单的数字权重创造玛雅高级的压缩和拉伸绑定。这种方法可以用在在从尾巴绑定,曲线,生物,角色和道具绑定中。当涉及到操纵有很多方法可以得到结果,并在当天的一切,重要的是发生的事情在屏幕上的最后。然而,它往往是次这些小的解决方案,后来食堂上下管道。在该方案中,您将看到使用数学计算机图形学,将真正来自一个艺术和管道鉴于闪耀的快速有效的方法。我将涵盖从数学它自身最终挤压和拉伸设置。
In this tutorial I cover how to create an advanced squash and stretch rig in Maya using some simple power math. This method can be used in anything from tails, spines, creatures, characters and props. When it comes to rigging there are many ways to get the result and at the end of the day everything that matters is what goes on screen. However it is often times these small solutions that messes up later down the pipeline. In this solution you will see a fast efficient way of using math for Computer Graphics that will really shine from both an artistically and pipeline view. I will cover everything from the math it self to the final squash and stretch setup.
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