影视动画视频教程
模块: |
渲染 特效 |
软件: |
Maya VRay Maya VRay |
讲解: |
英文+无字幕 |
播放时长: |
- |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
- |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
在Maya中利用V-Ray做视觉发展视频教程 - The Gnomon Workshop - Look Development with V-Ray for Maya with Stephen Delalla
Look development is the art of giving emotion to a model via textures, shaders, lighting, and even compositing. It is a very exciting time as you get to see your model take shape, and the story you are telling begins to fall into place. In this lecture, Stephen DeLalla will be covering his entire look development process with V-Ray for Maya. He begins with a newly modeled asset to discuss proper preparation. Since there is a need for consistency among shading work, Stephen explains how to create a look dev scene to use for all render tests. This same scene is used during our asset work, and also during an in-depth look at creating realistic shaders for cloth, metal, wood, glass, concrete, stone, and leather. After applying a set of base shaders to the asset, we take a render into Photoshop for a quick paint over to design the color palette of the asset.
看发展是赋予情感模型通过纹理、着色器,艺术照明,甚至合成。这是一个非常激动人心的时刻,当你看到你的模型的形状,你的故事,你的故事开始下降。在这次演讲中,史蒂芬delalla将V-Ray Maya覆盖他的整个发展过程。他开始以一种新的模拟资产来讨论适当的准备。因为有一个在遮阳工作一致性的需要,史蒂芬解释了如何创建一个看开发现场使用的所有测试渲染。这个场景是我们工作过程中使用的资产,并创造一个深入了解布,现实的阴影在金属、木材、玻璃、混凝土、石材、皮革。将一组基着色器资产后,我们将为PS图象处理软件提供快速油漆设计资产的调色板。
Look development is an exploratory process, where there needs to be room for change as the artist is working. Substance Painter gives a lot of freedom in this sense, and will be used for creating our textures for the asset. During the texturing process there is discussion of the thought process behind the choices being made that leads us to our result. You will also be able to see how Photoshop (or any other painting package) can be used in combination with Substance Painter to get even better control. Once the asset is fully textured, the shaders are built in Maya with the exported files from Substance. Lastly, Stephen brings the completed asset into a small lighting scene, and finishes the lecture with the explanation of the lighting/rendering workflow and compositing in Nuke to really finalize our look. By the end of this lesson, artists should have a clear understanding of how to approach their own look development tasks both at home and in production.
看发展是一个探索的过程,在那里需要有变化的空间,作为艺术家的工作。物质画家在这个意义上给予了大量的自由,并将被用于创造我们的资产的纹理。在纹理化过程中,有人讨论的思想过程背后的选择,使我们到我们的结果。你也可以看看PS图象处理软件(或任何其他绘画包)可用于物质的画家组合,得到更好的控制。一旦资产充分的纹理、着色器都建在玛雅的出口文件从物质。最后,史蒂芬将完成资产到一个小的照明场景,并完成演讲的灯光和渲染流程和合成核真正完成我们看解释。到这堂课结束时,艺术家应该有一个清楚的了解如何接近自己的发展任务,无论是在家里,在生产。
--------------------------- 以上翻译来自互联网,仅供参考!
如果您对发布的教程有任何疑问可加织梦网站务管理群:521847015;
您需要什么的教程或织梦网教程预订QQ群:462875013;
如果有帖子失效或者是115网盘请加织梦网失效帖子举报QQ群:156583568,我们会及时更新最新有效链接或百度网盘; |
|