Lightwave角色绑定,变形动画和循环走路动画教程 - Character Rigging, Deformations and Walk Cycle
2015-2-3 22:57 上传
开始的两足动物角色操纵在光波,请按照这五个浅显易懂的教训。我们首先创建skelegons和骨头的虚拟角色,然后设置反向变形处理和执行测试,完成了前步行周期的最后一部分。这个项目将给你的技能来构建自己的简单的两足动物平台的机械运动的身体和四肢,以及设置一些角色构成。
Get started with biped character rigging in LightWave with these five easy-to-follow lessons. We first create the skelegons and bones for our dummy character, and then move on to setting up IK handles and performing deformation tests, before finishing off with a walk cycle in the final part. This project will give you the skills to build your own simple biped rigs for mechanical movement of the body and limbs, as well as setting up some character poses.