影视动画视频教程
模块: |
综合流程 |
软件: |
ZBrush ZBrush |
讲解: |
英文+无字幕 |
播放时长: |
1012.53 MB |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
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使用软件:ZBrush 4R6
播放时长:1小时 37分钟
项目文件:包含
教程大小:1012.53 MB
当学习一个新的软件包,有时这是很好的只是跳起的同时左右脚和创造的东西。在本教程中,我们将做到这一点为我们创建了一个小东西从基本几何体来完成彩绘造型。
When learning a new software package, sometimes it's good to just jump in with both feet and create something. In this tutorial we'll do just that as we create a little creature from base geometry to finished painted sculpt.
我们将讨论与几何结构的方法。我们将学习如何塑造和塑造我们的网格。我们将使用图层添加高频细节和谈论创造的UV。我们还将绘制纹理为我们的动物,学会用照片添加到这些纹理。
We'll cover methods of working with geometry. We'll learn to shape and sculpt our mesh. We'll add high-frequency detail using layers and talk about creating UVs. We'll also paint a texture for our creature and learn to use photographs to add to those textures.
这一步一步的教程的设计是快速浏览一下ZBrush中,让你获得工作在整个项目的感受,而不陷入停顿在界面的细节或爆破你的每个工作流的可能性。一旦你做,我们鼓励您与介绍ZBrush的,快速启动到ZBrush的,或我们的任何项目的基础教程,更深入。
This step-by-step tutorial is designed to be a quick look at ZBrush to allow you to get the feel of working on a whole project, without bogging down in the details of the interface or blasting you with every workflow possibility. Once you're done, we encourage you to go deeper with the Introduction to ZBrush, Quick Start to ZBrush, or any of our project based tutorials.
01. Introduction and project overview
02. Creating geometry from zspheres
03. Adding features with DynaMesh
04. Creating the final base mesh
05. Appending geometry
06. Sculpting the character
07. Adding high-frequency skin detail
08. Posing the character
09. Adding detail with layers
10. Working with materials and lights
11. Polypainting the character
12. Painting using Spotlight
13. Creating UVs
14. Output options
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