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Maya 2015绑定培训教程 - Introduction to Rigging in Maya 2015 - Digital Tutors
使用软件:Autodesk Maya 2015
播放时长:2小时 44分钟
项目文件:包含
教程大小:873.55MB
在本套教程中我们将了解Maya里面惊人的操控工具。我们将学习如何建立稳固的命名约定来如何与Maya的关节和IK工具工作开始。
In this set of tutorials we will learn about the amazing rigging tools inside of Maya. We'll
start by learning how to establish solid naming conventions to how to work with Maya's joint and IK tools.
然后,我们将学习的技巧和技术,这将有助于我们钻机效率,同时保持质量控制系统,我们的设计。我们将学习如何实现自定义渠道的帮助和节点编辑器,功能强大,直观的操控功能如何钻机变形器,以及换肤技术,我们可以利用从我们的变形得到了很大的成效,同时节省时间的过程。
We'll then learn tips and techniques that will help us rig efficiently while maintaining quality in the control systems we design. We'll learn how to implement robust and intuitive rigging features with the help of custom channels and the Node Editor, how to rig with deformers, as well as skinning techniques that we can utilize to get great results from our deformations while saving time in the process.
我们甚至将学习如何Maya的界面可以定制,以帮助我们的工作快一点。通过本次培训结束后,你将与Maya的索具工具钻机自己的资产足够舒适。
We'll even learn how Maya's interface can be customized to help us work a little faster. By the end of this training, you will be comfortable enough with Maya's rigging tools to rig your own assets.
01. Introduction and project overview
02. Why rigging?
03. Parenting objects in Maya
04. Modifying an object's pivot
05. Creating joints in Maya
06. Joint attributes
07. The Disconnect Joint tool
08. Removing joints non-destructively
09. Understanding Maya's Rotate Plane and Single Chain Solvers
10. Rigging with the Spline IK solver
11. Manipulating a Spline IK rig
12. Animator-friendly controls and exploring the Spline IK's Advanced Twist properties
13. Using Maya groups
14. IK/FK blending in Maya
15. Exploring the Node Editor
16. Establishing Driven Key relationships
17. Working with the Aim constraint
18. Rotation Order
19. Deforming objects with Maya's lattice deformer
20. Smooth Binding
21. Editing Smooth Skin deformations
22. Mirroring weights in Maya
23. Morphing objects with Maya's powerful blend shape deformer
24. Rearranging an object's input order
25. Customizing Maya
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