影视动画视频教程
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软件: |
Maya |
讲解: |
英文+中文字幕 |
播放时长: |
2小时36分钟 |
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Maya绳索和滑轮机械高级绑定教程 - Using Cloth Simulations with a Mechanical Rig in Maya - Digital Tutors
教程大小:596.8MB
视频个数:18个
播放时长:2小时36分钟
教程级别:高级
项目文件:包含
使用软件:Maya 2013
你将学到什么
纵观这些课程中,您将学习如何创建绳索和滑轮与布料模拟,以及如何合并,与机械钻机所有的动画控制人们所期望。
What you will learn
Throughout these lessons you will learn how to create ropes and pulleys with cloth simulation and how to merge that with a mechanical rig with all the animation controls one would expect.
本教程将有两个项目的例子在里面。
This tutorial will have two project examples in it.
首先是要教你一些事情之一需要保持和眼睛的是将模拟成一台的时候。您将学习如何创建支点,点和铰链内的nCloth约束。设置驱动关键帧将被用于帮助移动布来得到我们所追求的结果。最后,我会向你展示如何处理伸展在你的脊机械零件。这一切都将给出一个模拟的钻机,将与您的环境的帧速率,将允许接近实时的互动交流。
The first is meant to teach you some things one needs to keep and eye out for when bringing simulation into a rig. You will learn how to create pivot, point and hinged constraints within nCloth. Set driven keys will be used to help move the cloth to get the results we are after. Finally I will be showing you how to deal with stretching in your ridged mechanical parts. All this will give a simulated rig that will interact with your environment at a frame rate that will allow for close to real time interaction.
第二个项目将提供有关如何去建立一个半机械模拟钻机另一个例子。你可以期望学到许多异国情调的问题,像这样的钻机将如何发展,但更重要的是如何用自己的方式解决它们。
The second project will give another example on how to go about setting up a semi mechanical simulated rig. You can expect to learn many of the exotic issues a rig like this will bring, but more importantly how to work your way around them.
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