游戏引擎视频教程
软件: |
|
讲解: |
英文+无字幕 |
播放时长: |
- |
等级: |
大师班 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
- |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
UDK高级视觉特效大师班 - Advanced Visual FX Masterclass - Eat3D
Visual FX Masterclass - Part 1 - A Crash Course in Advanced Visual FX
In this first DVD of our 2-part Masterclass series, instructor Jeremy Baldwin begins by giving visual examples to explain volumes in UDK and even 3ds Max using a maxscript. He then goes into creating a material function sub-library which dramatically helps speed up the process when creating other shaders which includes materials such as: custom distortion, multiple vertex animation techniques, and generating fake caustics. Next, Jeremy guides you through creating several unique and power shaders like an ice shader with amazing customization, a very powerful "dust falling" material, and even a dust particle system. If that wasn’t enough, he goes into constructing a tiled lava shader with many different variations. From there Jeremy constructs a concrete material that works on world coordinates instead of UVs. Finally, Jeremy demonstrates how to create an incredible holographic door effect inside UDK. He starts the door effect by showing how a custom mesh was created and rigged inside 3ds Max and then moves into UDK to create the script-controllable shader and finally wraps it up by creating the full effect using kismet and matinee.
With over 4 1/2 hours of content, this DVD is perfect for those who want to go beyond the basics and create some amazing and custom VFX inside UDK.
Advanced Visual FX Masterclass - Part 2 - A Crash Course in Advanced Visual FX
In this second DVD of our 2-part Masterclass series, instructor Jeremy Baldwin begins by taking a look at creating custom geometry that will used to construct multiple energy shaders and particle systems in UDK. He then moves on to create a quick and unique master lens flare material. Next, Jeremy shows how to create complex shaders using UV coordinates to manipulate world coordinate parameters and vertex animation. He then goes on to create a stylized shader that is decision dependent and will swap between multiple states to hide or reveal geometry before it plays its animation. Finally, Jeremy gets crazy by redesigning the rocket launcher which comes complete with holographic muzzle flash, distortion based projectile, and energy effects that linger after detonation. This final project is a culmination of everything learned and resembles a dark-matter type weapon that explores many unique methods for animation.
With over 4 1/2 hours of content, this DVD is perfect for those who want to go beyond the basics and create some amazing and custom VFX inside UDK and complete the Visual FX Masterclass course.
|
|