游戏引擎视频教程
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讲解: |
英文+无字幕 |
播放时长: |
2小时52分钟 |
等级: |
高级 |
版权: |
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UDK 和 Photoshop制作游戏中实时老化和衰变效果教程 - Real-Time Aging and Decay for Games in UDK and Photoshop
教程大小:2.4GB
视频个数:21个
播放时长:2小时52分钟
教程级别:高级
项目文件:包含
使用软件:UDK(2012-10),Photoshop CS5, maya 2012, Ndo2, xNormal, Zbrush 4R4
你将学到什么
在本教程中,我们将讨论一个新的资产创造了损坏和磨损的资产,并控制两个状态之间的实时转换。
状态,损坏和老化的材料是重要的,了解每个艺术家使资产。不但要他们了解如何创建对象时,新的,但也积聚磨损和损坏如何将影响对象的表面和边缘。
通过本次培训结束时,你应该有一个更好的理解如何处理为游戏制作岁及腐烂的资产。
What you will learn
In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real time transition between the two states.
Condition, damage, and aging of materials is important to understand for each asset an artist makes. Not only should they understand how the object was created when new, but also how the build-up of wear and damage will effect the objects surfaces and edges.
By the end of this training you should have a better understanding how to approach creating aged and decayed assets for games. |
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