关注如何创建野兽怪物从模型、材质贴图到最终渲染。在业余时间完成工作的几个月里,用搅Blender 2.69、Zbrush的制作高精度模型,使用Photoshop CS6良好调整图层更好的效果。
Watch how Max Puliero created The Beast Creature from Modeling to texture and final render. work done in few months in spare time, used Blender 2.69. Zbrush for detailed sculpt because a better response with high resolution meshes, Photoshop CS6 for good adjustment layers.
(1 -The Beast- Dyntopo, Retopo and Sculpt in Blender 1_4.mp4)[00.02.38.566].jpg(51.19 KB, 下载次数: 2253)