影视动画视频教程
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英文+无字幕 |
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1h 22m |
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Digital Tutors - Using Sculptris Alpha 6
1hrs. 22 min. | Released on September 1, 2011 |
Software (20 MB) | ProjectFiles Included (44 MB) | 550.41 MB
这款软件补充了Zbrush的不足,与zbrush可以互导,也就是GoZ
播放时间: 1h 22m
发布日期: September 2, 2011
授课讲师: Justin Marshall
必备软件: Sculptris Alpha 6
在这一系列的教训,我们将学习如何使用Sculptris,真的很快,动态造型的模型在一个非常友好的艺术家的方式。进入数字雕刻时,一些应用程序似乎有点令人生畏。有一个很多东西值得思考,它允许使用在生产流水线的造型与技术方面。 Sculptris消除了很多这些技术问题,真正让艺术家们能够集中精力上的雕刻。一个真正创新的功能,称为动态Tessellation(曲面细分),它可以让我们不必担心,如果我们有足够的多边形或什么水平,我们需要得到一个特定的细节。在这个过程中,我们将讨论的雕刻功能,如何动态Tessellation(曲面细分),以及手动修改的决议。我们也将涵盖绘画功能,以及如何使用ZBrush 雕刻作品。
In this series of lessons we’ll learn how to use Sculptris to really quickly and dynamically sculpt models in a very artist-friendly way. When getting into digital sculpting, some of the applications can seem a little daunting. There is a lot to think about, and much of it has to do with the technical aspects that allow the sculpts to be used in a production pipeline. Sculptris removes a lot of those technical concerns and really allows artists to concentrate on the sculpting. Using a really innovative feature called dynamic tessellation, it allows us to not have to worry if we have enough polygons or what level we need to be on to get a particular detail. In this course we'll cover the sculpting functionality, how dynamic tessellation works, and modifying the resolution manually. We'll also cover the painting functionality and how Sculptris works with ZBrush.
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