影视动画视频教程
模块: |
综合流程 动画 角色设计 |
软件: |
ZBrush ZBrush |
讲解: |
英文+无字幕 |
播放时长: |
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版权: |
本资源来自互联网,仅供学习交流 |
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Zbrush卡通角色模型雕刻和贴图绘制教程 - sculpt and paint a character
在ZBrush的关键在于建立一个美观的角色开始坚实的基础。开始塑身的身体和头部,试图创造好看的比例和良好的整体轮廓。首先创建的基本形状,并认为它们是如何相互关联的一个引人注目的方式,牢记你的目标的事实,平衡与和谐感。
一旦你钉的基本形式,你可以继续添加细节,如褶皱和接缝,然后添加颜色直接的ZBrush里面,使用Polypaint提供一个更具吸引力的外观的字符。
The key to building an aesthetically appealing character in ZBrush is to start with solid foundations. Start by sculpting the body and the head, trying to create nice-looking proportions and a good overall silhouette. Create the basic shapes first, and consider how they relate to each other in a compelling way, keeping in mind the fact that you’re aiming for a sense of balance and harmony.
Once you’ve nailed the basic form, you can go on to add details such as folds and seams, then add colours directly inside ZBrush using Polypaint to give a more attractive look to the character.
Entire process
本教程将引导您完成整个过程。所有你需要的是一个基本的了解ZBrush中是如何工作的。如果你至少可以浏览界面,你会微风拂过我的教程,没有任何问题。如果你是完全新的ZBrush ,你可能更喜欢我提供的基本出发模型开始。
This tutorial will guide you through the entire process. All you need is a rudimentary understanding of how ZBrush works. If you can at least navigate the interface, you'll breeze through my tutorial with no problems at all. If you're completely new to ZBrush, you may prefer to start with the basic starting model I've provided.
如果你更熟练和你想的过程中,一个更有价值的一点,它是一个好主意,要从头开始。开始与我的概念草图作为指导工作,并尝试进行建模,以相同的比例。翻译成册素描是一个具有挑战性的运动,良好的培训。
If you're more skilled and you want to make the process a little more rewarding, it's a good idea to start from scratch. Begin the work with my concept sketch as a guideline and try to model to the same proportions. Translating a sketch into volumes is a challenging exercise, and good training.
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