在本课中,我们将构建一个完整的设置并将技术从第一部分扩展到刚体模拟。
In this lesson we're gonna build a full setup and extend the technics from the first part to rigid body simulation.
我们将学习我在生产中使用的技巧和窍门,例如高级自定义碰撞和聚类。
We are going to learn tips and tricks that I'm using in production such as advanced custom collision and clustering.
我准备了很多不同的例子来很好地理解速度计算、四元数旋转、位移、时间步长和粒度。
I've prepared a lot of different exemple to have a good undestanding about velocity calculations, rotation by quaternion, displacment, timestep and grain.
我们将从一个基本对象开始,最后切换到头骨,以便有一个好的教学法。
We will start with a basic object to finally switch to the skull in order to have a good pedagogy.
我们还将讨论分片、触发器和求解器,每章包含文件以便更好地学习。
We're gonna talk as well about framgentations,triggers, and ,solvers, With included files per chapter for a better learning.