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3DMotive - Unity教程后期处理与调试 Unity 3.5 Post Process and Debugging
我们对统一3.5入门系列结束本周,涵盖一切你曾经想知道后工序和调试你的游戏项目。我们将讨论各种方式给你的场景,整理与图像效果和底纹的触摸,然后将许多不同的方式调试和理解“的统计问题”有你的游戏的最高FPS运行。
Our introductory series on Unity 3.5 wraps up this week, covering everything you ever wanted to know about post processes and debugging your game project. We’ll cover all sorts of ways to give your scene that finishing touch with Image Effects and Shading, then move on to the many different ways to debug and understand “the stats that matter” to have your game running at maximum FPS.
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