What you will learn
欢迎在Unity2D赛车游戏系列第2卷。在本卷中,您将学习如何创建自己的精灵被导入到统一。
Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume you'll learn how to create your own sprites to be imported into Unity.
首先,我们将通过设置的参数我们在Photoshop中的精灵表。在此之后,我们将开始勾勒出其设计的过程中,我们的游戏的车辆创造的精灵。从这里,我们将使用一个分层的过程中构建的车辆,并探讨了如何创建多个迭代车辆的精灵。
We'll start by setting up the parameters for our sprite sheet in Photoshop. Following this we'll begin the process of creating the sprites for our game's vehicle by sketching out its design. From here we'll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle's sprites.
接下来,我们将了解我们如何能够创造可以安排在统一的轨道瓷砖创建一个自定义的赛道。此外,我们还将讨论我们如何能够创造其他游戏资产,并确保我们的精灵视觉阅读在一个较小的尺寸。最后,我们将学习如何来填充我们的精灵表,并保存一个alpha通道。
Next we'll learn how we can create track tiles that can be arranged in Unity to create a custom race track. In addition we'll also discuss how we can create other game assets and make sure that our sprites visually read at a smaller size. Finally we'll learn how to populate our sprite sheet and save out an alpha channel.
Tutor
Kurt Jones
1. Introduction and project overview 01:05
2. Sprite sheet parameters 04:02
3. Sketching the vehicle design 12:50
4. Applying line work and breaking our vehicle into layers 12:30
5. Coloring the vehicle 12:34
6. Creating different iterations of the vehicle 11:17
7. Creating the track tiles 17:09
8. Designing additional game assets 15:49
9. Populating the sprite sheet 12:32
10. Creating the alpha for the sprite sheet 07:57