游戏引擎视频教程
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英文+无字幕 |
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2小时20分钟 |
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中级 |
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本帖最后由 cgfile 于 2016-9-7 09:59 编辑
Unity 5二维游戏ui设计教程 - Unity 5 2D: Advanced UI - Lynda
其中的任何一场比赛的最重要的方面是它的UI。你的球员花费大量的时间大部分浏览他们的不同的游戏画面之间,选择选项,并审查进展游戏。本课程讨论一些方法来构建和设计与Unity的新的用户界面系统游戏的用户界面。在这里,您将解决的启动画面,游戏结束画面,窗口困难,2D和3D最流行的游戏虚拟键盘常用的组件。
One of the most important aspects of any game is its UI. Your players spend the majority of their time navigating between different game screens, selecting options, and reviewing game progress. This course addresses some ways to build and design the user interface of a game with Unity's new UI system. Here you'll tackle the start screen, game over screen, difficulty window, and virtual keyboard—common components of most popular 2D and 3D games.
杰西·弗里曼专家团结帮助您使用组合屋(可重复使用的UI元素),UI组件,例如窗口和按钮,简单的动画积累和过渡设计您的自定义UI。我还可以帮助您创建一个窗口管理器,引导变化和Windows之间的关系,并用自定义的统一编辑器可以规范该窗口显示和导航整个游戏扩展的Windows系统。
Unity expert Jesse Freeman helps you design your UI using custom prefabs (reusable UI elements), UI components such as windows and buttons, simple buildup animations, and transitions. He also helps you create a window manager to guide changes and relationships between windows, and extend the window system with a custom Unity editor that lets you standardize window display and navigation throughout your game.
主题包括:
Topics include:
创建统一预制:字体,颜色,按钮和标签
添加标题,信贷和按钮到开始屏幕
添加一个游戏结束画面
创建动画统计为游戏结束画面
过渡窗口之间
构建一个键盘窗口
鼠标,键盘和导航控制器
构建一个定制的统一管理编辑器,在游戏窗口
添加窗口选择难度等级
Creating Unity prefabs: fonts, colors, buttons, and labels
Adding a title, credits, and buttons to the start screen
Adding a game over screen
Creating animated stats for the game over screen
Transitioning between windows
Building a keyboard window
Mouse, keyboard, and controller navigation
Building a custom Unity editor for managing in-game windows
Adding a window to select difficulty level |
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