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Lynda - Unity 5 2D: Combat in an RPG Game
The hallmark of any popular RPG game is combat. Building on the lessons in the rest of the Unity 5 2D series, these tutorials show how to build simple turn-based combat like you would experience in classic RPGs. In the Movement in an RPG Game course, you learned how to move a player in a 2D tile-based map. Here you'll program, trigger, and manage random battles on the map. Author Jesse Freeman shows how to create pop-up battle windows, add monsters, and create player and monster attack actions—including evasive maneuvers. When the battle is over, you'll learn to reward the player and clean up for future moves.
任何流行的RPG游戏的特点是战斗。在Unity 5 2D系列的其它课程建设,这些教程展示了如何创建简单的回合制战斗你会喜欢经典的RPG体验。在一个RPG游戏过程中的运动,你学会了如何把基于二维瓦片地图的玩家。在这里,你会程序,触发和管理地图上的随机战斗。作者Jesse Freeman展示了如何创建弹出窗口添加怪物战斗,玩家和怪物的攻击,并创造行动包括回避。当战斗结束后,你将学会奖励球员,并清理未来的动作。
Topics include:
主题包括:
Preparing the user interface
准备用户界面
Creating game and message windows
创建游戏和消息窗口
Building a battle window
建立一个战斗窗口
Adding a monster and action buttons
添加一个怪物和动作按钮
Creating an actor class
创建一个演员类
Adding player and monster attack actions
添加玩家和怪物攻击行动
Triggering battles from the map
从地图触发战斗
Ending a battle
结束战斗
Cleaning up the battle and attack systems
清理战斗和攻击系统
Rewarding the player
奖励玩家
------------------------------------------ 以上翻译来自互联网,仅供参考!
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