影视动画视频教程
模块: |
绑定 动画 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
- |
版权: |
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Maya 角色骨骼绑定教程
Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character's expressions. Exercise files accompany the tutorials.
本教程介绍了骨骼绑定的基础知识,并详细讲解了如何创建专业的、写实风格的3D角色。作为一名资深动画培训师,George Maestri为我们展示了如何使用Maya的骨骼工具,反向运动(IK)以及控制工具来为角色创建一个基本的骨骼,以及如何使用Maya的皮肤工具将角色网格绑定到骨骼上。另外本课程还涉及到一些高级骨骼控制方法,例如IK切换和面部动作,以及如何创建一个控制面板来调整角色的面部表情。
作者介绍:
George Maestri is an animation director and producer in Los Angeles. His clients include Disney and Comedy Central.
George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
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