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cmiVFX - Modo动作捕捉教程 Mixamo Motion Capture
cmiVFX已经发布了他们的第一个全新的Mixamo的系列视频的Luxology Modo的。这种紧凑的课程涵盖了详细的管线之间的Mixamo的动作捕捉库,Modo和统一的游戏引擎。 Mixamo的动作捕捉库为生命,以惊人的modo的静态模型。动作捕捉可以是一个艰难的话题。生动作捕捉可以是难以适用和调整,但它是一个必要的邪恶。这个教训是非常详细,具体到MODO。您的Modo的字符具有运动后,那么它是时间进入统一为一些游戏。在本课程中的大部分指令的未记录其他地方。奥利弗·巴拉萨将这个优秀的牛仔网(罗德里克·魏泽)从Modo的Mixamo的。在Mixamo的网格,将受到操纵和应用的骨架和重量。现在回Modo的重量更正剥皮完成。动作捕捉后得到了应用,奥利弗将在modo的演员,动作和姿势。最后,包括所有必要的设置,,采取这个角色的Unity游戏引擎。现在,如果你愿意,渗入到你的模型查看该课程。
cmiVFX has released their first video of the brand new Mixamo Series: Luxology Modo. This compact course covers a detailed pipeline between the Mixamo motion capture library, modo and the unity gaming engine. The Mixamo mocap library gives life to the amazing modo static models. Motion capture can be a tough topic. Raw mocap can be difficult to apply and adjust, but it is a necessary evil. This lesson is highly detailed and specific to Modo. After your Modo character has motion, then it is time to go into Unity for some gaming. Much of the instruction in this lesson is not documented anywhere else. Oliver Barraza will take this excellent cowboy mesh (Roderick Weise) from Modo into Mixamo. There in Mixamo the mesh will be rigged and applied with a skeleton and weights. Now back into Modo where weight corrections to the skinning are completed. After motion capture has been applied, Oliver will cover actors, actions and poses in modo. Finally, all necessary settings are covered to take this character to the Unity Game Engine. View this lesson now if you are ready to infuse life into your model.
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