影视动画视频教程
模块: |
建模 |
软件: |
3ds Max ZBrush |
讲解: |
英文+无字幕 |
播放时长: |
3小时11分钟 |
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本帖最后由 cgfile 于 2017-7-25 23:02 编辑
Zbrush 4R7雕刻机器人头部3D模型教程 - ZBrush 4R7 Robot Head modeling tutorial series
本课程是在坚硬的表面元素4r7 ZBrush的建模的各种方法看,通过机器人头部的创作基础上的原始概念的darren'fightpunch'bartley。我演示了许多不同的方法得到的部分很快无论是概念或硬表面高聚创作烤游戏资产创造的网格。
This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an original concept by Darren'FightPunch'Bartley. I demonstrate many different ways to get parts out quickly for either concepting or the creation of hard-surface high-poly bake meshes for game asset creation.
原画
内容充分说明和说明:90%是实时的;10%是1.5速度(也讲述)的持续时间:3.5小时。
The content is fully narrated and explained: 90% is real-time; 10% is 1.5 speed(also narrated) Duration: 3.5 hours
本课程将给人舒适的需要但没有用它硬表面建模特别有用。
The course would be particularly useful to people who are comfortable in Zbrush but haven't used it for hard-surface modeling.
为更深入报道HS模型在ZBrush的基础检查我的YouTube频道,我有超过100个免费视频在ZBrush的许多方面。
For more in-depth coverage of the basics of HS modeling in Zbrush check out my YouTube channel where I have over 100 free videos on many aspects of Zbrush.
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