影视动画视频教程
模块: |
渲染 |
软件: |
Maya |
讲解: |
英文+无字幕 |
播放时长: |
2小时22分钟 |
版权: |
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在Maya中使用渲染器Arnold高品质渲染技术教程 - Maya Rendering with Arnold - Lynda
阿诺德是Maya 2017的新的高品质渲染引擎。现实的渲染在玛雅文化遗址比以往任何时候都更容易与这个蛮力蒙特卡罗射线追踪。阿诺德的基于物理的渲染准确地模拟现实世界中的光,但允许打破物理规律,实现艺术风格。本课程是阿诺德的照明,材料和渲染玛雅的核心功能概述。
Arnold is the new high-quality rendering engine in Maya 2017. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. Arnold's physically based rendering accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of Arnold's core features for lighting, materials, and rendering in Maya.
主题包括:
Topics include:
Arnold rendering concepts
Lighting with Maya and Arnold lights
Controlling exposure
Filtering light with Barndoor and Gobo
Light attenuation with decay
Image-based lighting with SkyDome
Exterior daylight with Physical Sky
Arnold standard material attributes
Mapping material attributes
Rendering refractions
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