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Xgen和Arnold创建生物皮毛特效教程 - Creating Creature Fur Using Xgen & Arnold - The Gnomon Workshop ...
售价: 20 金钱梦币 [记录] 下载积分: 梦币 -1 金钱
了解如何使用XGen和Arnold与creature FX艺术家Bruno Tornisielo在Maya中从头开始创建生物毛发。这个2.5小时的研讨会详细介绍了布鲁诺制作可信头发和毛皮的过程,从一个简单的球体开始,演示了XGen的基本工具和原理。Bruno揭示了创建曲线和修改器所需的所有重要工具,并讨论了如何创建束、剪切、噪波和卷曲。
Discover how to create creature fur from scratch in Maya using XGen and Arnold with Creature FX Artist Bruno Tornisielo. This 2.5-hour workshop details Bruno’s process for crafting believable hair and fur, starting with a simple sphere to demonstrate XGen's fundamental tools and principles. Bruno reveals all the important tools needed to create curves and modifiers and discusses how to create clumps, cuts, noise, and curls.
随着基础的覆盖,布鲁诺强调了将新郎分成几层以完全控制新郎的重要性。他分享了为整个马夫创建所有导向和层的整个过程,并演示了每个层所需的修改器,然后再浏览他的灯光装备和着色器。布鲁诺还详细介绍了如何使用Zbrush绘制地图,这是一个额外的奖励。该工作流一直到Arnold中的最终渲染,并展示了如何为您的公文包创建交互式马夫。
With the foundations covered, Bruno covers the importance of separating the groom into layers to gain complete control over the groom. He shares the entire process for creating all the guides and layers for the full groom and demonstrates the modifiers required for each layer before walking through his light rig and shaders. Bruno also details how to paint maps using ZBrush as an added bonus. The workflow follows through to the final render in Arnold and shows how to create an interactive groom for your portfolio.
这个工作坊是为那些希望学习XGen基础知识的艺术家以及那些有兴趣学习如何创建逼真的动物和生物梳妆的艺术家而设计的。本教程包含有用的梳妆技巧,并提供了布鲁诺制作工作流程的全面概述,用于为故事片创建逼真的生物梳妆。
This workshop is designed for artists looking to learn the basics of XGen as well as those interested in learning how to create realistic animal and creature grooms. This tutorial is packed with useful grooming tips and provides a comprehensive overview of Bruno’s production workflow, as used for creating realistic creature grooms for feature films.
布鲁诺提供了他的XGenExpressions.txt文件,作为本研讨会的可下载资源,可供订阅者使用。
Bruno has provided his XGen Expressions .txt file as a downloadable resource with this workshop, which is available to subscribers.