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UE4手机游戏开发及发布视频教程 - Mobile Game Publishing in UE4 - 3DMotive
在这个课程中,Chad Morgan将总结他从出版他的第一个手机游戏的经验中学到的一切,所以你的经验,使你自己的手机游戏会更顺利。 在本课程中,他将向您介绍他在移动设备上制作游戏的一些问题。 他将讨论诸如关节计数,多边形计数和着色器复杂性方面的限制。 然后通过设置Unreal来开发Android的过程。 他将演示如何为Unreal安装正确的Android SDK,以及如何从开发到部署。 然后,他会将我们的游戏上传到Google Play商店,并设置成就,排行榜和应用内购买等内容。 从那里使用Mac-In-Cloud将项目移植到Mac,从Apple Developer网站获取移动设置配置文件,并将其游戏上传到iTunes Connect。
In this course Chad Morgan is going to be summarizing everything he has learned form his experience in publishing his first mobile game so your experience in making your own mobile game will go more smoothly. In this lesson, he’ll show you some of the issues he had building a game on mobile. He will discuss things like limitations in joint count, polygon count, and shader complexity. Then go through the process of setting up Unreal for developing for Android. He’ll show how to install the correct Android SDK for Unreal and how to move from development to deployment. He’ll then upload our game to the Google Play store and set up things like achievements, leaderboard, and in-app purchases. From there port the project over to the Mac using Mac-In-Cloud, get the mobile provisioning profiles from the Apple Developer site, and upload his game to iTunes Connect.
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