欢迎光临MtoA(Maya阿诺德渲染)101课。在这段视频中我将向您展示如何建立简单的物理遮光用mtoa基本aistandard着色器在Autodesk Maya 2017和新的综合mtoa插件。
Welcome to this MtoA (Maya to Arnold) 101 course. In this video I will show you how to set up simple physical shading using MtoA basic aiStandard shader in Autodesk Maya 2017 and the new integrated MtoA plugin.
MtoA 101 - aiStandard Material Basics - using Arnold with Maya 2017
MtoA 102 - alSurface Material Basics - using Arnold with Maya 2017
MtoA 103 - The Power of Utility nodes - using Arnold with Maya 2017
MtoA 104 - Introduction to Samples - using Arnold with Maya 2017
MtoA 105 - The Power of alJitterColor - using Arnold with Maya 2017
MtoA 106 - Car Paint with alFlake - using Arnold with Maya 2017
MtoA 107 - 2D Motion Vector Blur - using Arnold with Maya 2017 and Nuke
MtoA 108 - Practical Displacements - using Arnold with Maya 2017
MtoA 109 - God Rays - Light Scattering - using Arnold with Maya 2017
MtoA 110 - Detailed Skin Shader - using Arnold with Maya 2017
MtoA 111 - Anisotropy Shader - using Arnold with Maya 2017
MtoA 112 - How to install alShaders - using Arnold with Maya 2017
MtoA 113 - AOVs and LightGroups - using Arnold with Maya 2017
MtoA 114 - Mastering Curvature - using Arnold with Maya 2017
MtoA 115 - Realistic Eyes - using Arnold with Maya 2017
MtoA 116 - Mastering Glass - using Arnold with Maya 2017
MtoA 117 - Introduction to Incandescence - using Arnold with Maya 2017 MtoA 118 - Basic Lighting - using Arnold with Maya 2017