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In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of uving. We will then take our assets to Zbrush where I will be showing how to define all the materials that you will find in this environment. We will use some of the zbrush sculpts to render tiling texture flats that we can composite in Photoshop. I will be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally we are going to set up a scene in marmoset for the final presentation. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.
在本课程中我们将要通过的封网阶段到最终演示创建一个小程式化的地牢环境的过程。我将指导你通过建模的低聚资产过程中给你不同的技术UVing。我们将把我们的资产,需要我将展示如何定义,你将在这个环境中找到的材料。我们将使用ZBrush雕刻一些渲染平铺纹理单位,我们可以复合在PS图象处理软件。我将指导你通过绘画的过程中,一些资产的纹理,所以你可以复制这个过程的其余模型。最后,我们打算建立一个场景在狨猴的最后陈述。在课程结束时,您将能够创建和理解我所使用的工作流程,以创建像这样的程式化环境。
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