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Maya动画终极指南视频教程 - cmiVFX - Maya Ultimate Animation Guide
cmiVFX has released the brand new Animation in Maya video title. Christopher Tedin will take the beginning student through the challenging process of creating a walk cycle. He will explore many of the fundamental principles of animation. The first series will “walk you through” a walk cycle. This complex motion will be broken down into simple major poses, adding mirrored poses, breakdown keys and timing by the end of the sequence. Next, you will create a run cycle using a similar approach. By the end, you will have 2 clips that you can use for game animation. Loop them in Maya’s Trax editor with offsets. Finally, you will create a more sophisticated jump sequence from start to finish. Explore how to begin the project, doing the strong poses first, then tweaking the timing for a polished finish. The series is a foundational start and an exploration of the process, so make sure to use these steps to create your own animated sequences.
cmiVFX发布了全新的动画视频标题。克里斯托弗tedin将学生开始通过创建一个步行周期的挑战过程。他将探索动画的基本原理。第一系列将“走过”一个步行周期。这种复杂的运动将被分解成简单的主要构成,添加镜像构成,故障键和时序结束的序列。下一步,你将使用类似的方法创建一个运行周期。到最后,你会有2个剪辑,你可以使用游戏动画。环在Trax编辑器玛雅的偏移。最后,你将创建一个更复杂的跳跃序列从开始到结束。探讨如何开展项目,做强是第一,然后调整时间为抛光。系列是一个基础性的开始和过程的探索,所以确保使用这些步骤来创建自己的动画序列。
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