影视动画视频教程
模块: |
渲染 动画 特效 合成 |
软件: |
Maya VRay Maya VRay |
讲解: |
英文+无字幕 |
播放时长: |
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版权: |
本资源来自互联网,仅供学习交流 |
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在Maya中利用VRay渲染超级现实主义视频教程 - FXPHD - VRY302 Photorealism in VRAY for maya
This course focuses on using vray for maya to create a photo realistic scene from a-z. We start by covering set work, making sure our reference, hdri and other details are in perfect order, so we can create a perfect match in maya when we get back to the office. From here, it’s all about shading, lighting, details and more details, before moving into comping the shot, fixing the plate, shooting extra element plates on gopro cameras, and finally delivering the shot.
本课程的重点放在使用Vray Maya创建照片般逼真的场景,一切我们开始覆盖工作,确保我们的参考,HDRI等细节都在完美的秩序,让我们可以在玛雅当我们回到办公室,创造一个完美的比赛。从这里,它是所有关于遮阳、照明、细节和更多的细节,在进入项目的镜头,固定板,板上的GoPro相机拍摄额外的元素,并提供拍摄。
You will be guided through this by freelance vfx artist Peter Hartwig, who has worked on films, tv and commercials all over the world, at places such as Ghost, Framestore and MPC.
你将被引导通过自由的特效艺术家彼得Hartwig,谁曾在电影、电视和广告世界各地,在这样的鬼地方,Framestore和MPC。
CLASS 1
课1
Intro: we have a look at what it is we will be doing. We have a look at the plates, the model and brief. The important part of the lesson is getting everything set up and ready for action, with a clear goal in mind.
简介:我们有什么是我们可以做一下。我们有一个看板,模型和简要。课程的重要组成部分是把一切都准备好,并准备好行动,以一个明确的目标。
CLASS 2
课2
On set work. What was covered when shooting. Calibrating the plates and putting together the hdri image that we will be using. We look at getting the environment standin built, and using the hdri to texture this. At the end of the lesson, we have an environment set up and ready to go.
关于设置工作。拍摄时所涵盖的。标定板放在一起,我们将使用HDRI图像。我们看得到的环境在建造和使用HDRI纹理这。在课程结束时,我们有一个环境设置和准备去。
CLASS 3
课3
First off there is a quick introduction to de-lensing the plates, and getting them tracked, including a workflow for re-applying the lens distortion. It's then time to render a nice grey helicopter in the shot to see that all is working as we expect it to.
首先有一个快速入门的透镜板,并让他们跟踪,包括重新将镜头畸变的工作流。然后是时候让一个漂亮的灰色直升机在镜头中看到,所有的工作,因为我们期望它。
CLASS 4
课4
With all that in place, it's time to start making the chopper look real! Step one is getting a decent metal material in there, and getting our bump and displacements working.
有了所有的地方,它的时间开始使直升机看起来真实!一步一个是在那里得到一个体面的金属材料,并得到我们的凹凸和位移工作。
CLASS 5
课5
Next step in shading the helicopter is to get basic colors on there, as well working on speculars and reflections, which will really sell the shot. After this lesson, the helicopter should feel like it is actually in the shot!
在遮荫的直升机的下一步是获得基本的颜色,以及工作上会反射和反射,它真的会卖枪。在这课上,这架直升机应该感觉它实际上是在射击!
CLASS 6
课6
Time for color. We start adding color and decals to the bird. This will involve going back to our spec and bump maps, making sure we can 'feel' the difference in surface qualities.
颜色的时间。我们开始添加颜色和贴花的鸟。这将涉及到我们的规格和凹凸贴图,确保我们可以'感觉'表面质量的差异。
CLASS 7
课7
Dirty her up. We add weathering, wear and tear. This also includes scratches, exhaust burns, dust and other good forces of nature that has played a part in the helicopters life. We are now entering realism!
弄脏了她。我们加入风化,磨损和撕裂。这也包括划痕,排气烧伤,灰尘和其他良好的自然力,发挥了在直升机生命的一部分。我们现在正在进入现实主义!
CLASS 8
课8
Peter was once told by a supervisor on a show he worked on: "now it looks real... go ahead and make it look good". This is what we do now. Add kick lights, bounces, and everything else we can come up with.
有一位主管在一个节目中告诉他:“现在看来,这是真的…去吧,让它看起来很好”。这就是我们现在所做的。加球灯,反射,和其他一切我们能想出。
CLASS 9
课9
We do a comp of the shot now, and figure out what plates we need to add in there to really sell it. We then shoot those in the studio and comp them in! This could also include rendering out particles for exhaust pipes and other details.
我们做一个比较的镜头,并找出什么板块我们需要添加在那里真的卖了它。然后我们拍摄那些在工作室和补偿他们!这还包括渲染排气管和其他细节的颗粒。
CLASS 10
课10
Finishing the shot! Get the last elements in there. Touch up the plate. Camera shake. Grain. etc... they are all our friends!
完成拍摄!在那里得到最后的元素。触摸板。相机抖动。粮食。等。他们都是我们的朋友!
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