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Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3DMotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting technqiues and their undelying concepts for solving real-world development problems. Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable.
学习如何通过脚本游戏C #创建可信的游戏世界和行为。在这个综合3dmotive课程针对中级用户,指导员艾伦刺了先进的C #脚本技术和概念解决现实发展问题研究。理解核心数学思想,如向量和四元数,使物体移动,旋转变化的预见。看看如何应用C #人工智能视觉功能,在线实现,碰撞检测和更多。此外,看看如何使用大量的数据,如何理解坐标系统和空间问题,以及如何自定义编辑器来工作的方式,您需要它。在课程结束的时候你会有自信的C #编码开发复杂的游戏,令人印象深刻的和有价的一个非常有价值的基础上建立。
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