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Maya的Octane Render渲染器训练视频教程
The Gnomon Workshop - Octane Render for Maya
In this lecture, Eric Keller introduces the Octane Render plug in for Maya 2016 by Otoy. Octane is a GPU based rendering system that uses the advanced technology of the latest CUDA graphic cards to create physically based photo realistic rendering quickly and easily. Each chapter in this lecture is devoted to a different aspect of the software. Using a variety of Maya scenes Eric demonstrates how to use Octane's toolset to create realistic shaders, lighting, textures, motion blur, and depth of field. You'll learn how to use the IPR Render view to quickly preview changes as you make them. You'll learn how to render hair, particle instances, render passes and image based lighting using Octane's artist friendly system.
在这次演讲中,凯勒介绍了Octane Rende渲染插件玛雅2016由OTOY。辛烷值是基于GPU的渲染系统,采用最新的CUDA显卡的先进技术,建立基于物理真实感绘制迅速和容易。本讲座的每一章都致力于软件的不同方面。采用多种玛雅场景埃里克演示如何使用辛烷值的工具来创建逼真的阴影,灯光,纹理,运动模糊,景深。你将学习如何使用知识产权的渲染视图,以快速预览的变化,因为你让他们。你将学习如何渲染头发,粒子实例,渲染通行证和基于图像的照明使用辛烷的艺术家友好的系统。
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