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无极黑装甲车概念设计教程 1 - 3部分 - Kemp Remillard
Massive Black - Kemp Remillard - Vehicle Concepting parts 1-3
This four-part series covers the process and working methods Kemp uses for designing science-fiction vehicles for the games and entertainment industry.
这四部分的系列涵盖了流程和工作方法肯普使用科幻车辆设计的游戏和娱乐行业。
In part 1, Kemp utilizes a typical job sheet to assess the goals and needs of a client. Once he has his general direction he begins creating thumbnail sketches in Photoshop to begin the design process. Working in a side-view, plans are drawn up to work out issues of proportion and engineering.
在1部分,他利用一个典型的工作表来评估客户的目标和需求。一旦他有他的大方向他开始在PS图象处理软件创建缩略草图开始设计过程。在一个侧面工作,计划被制定出来的比例和工程的问题。
Part 2 begins with Kemp choosing the three best thumbnails and taking them into Google SketchUp. The rough models are made and then Kemp takes these into Photoshop to add mood, lighting, and texture.
2部分从肯普选择最好的三个缩略图,以他们为谷歌SketchUp。粗糙的模型并以这些为PS图象处理软件肯普添加心情,照明,和纹理。
Parts 3 and 4 refine the processes above to further develop a single design. The Sketchup model is finalized and then Kemp returns to Photoshop to create a deliverable ortho and final illustration for a client.
零件3和4对上述过程进行优化,以进一步开发一个单一的设计。SketchUp模型定稿,然后肯普返回PS图象处理软件为客户创造一个可交付的邻位和最后的插图。
The whole series provides a beautiful example of the way in which artists (and their clients) can use the iterative process to refine a rough idea into a fully developed asset. Kemp’s candid narrative reveals a great depth of experience in areas of design, approach, client relations, and more.
整个系列提供了一个美丽的例子,艺术家(和他们的客户)的方式,可以使用迭代过程中,提炼出一个粗略的想法成一个充分发展的资产。Kemp率直的叙述揭示了杰出的在设计领域,经验方法,客户关系的深度,和更多。 |