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In this MODO tutorial, we’ll learn about the MeshFusion interface and begin building up a simple tree-based Fusion object.
在这个modo教程中,我们将了解meshfusion接口并开始建立一个基于融合对象简单的树。
Booleans have been around for a long time, and by adding or subtracting different objects from one another we can create surprisingly complex objects. But issues like poor transitions from object to object and messy final topology have sometimes made Booleans difficult to work with, even if they do save time.
布尔值已经存在了很长时间,并通过添加或从另一个我们可以创造出奇复杂的对象减去的对象不同。但问题就像从对象差转换对象和凌乱的最终拓扑有时布尔困难的工作,即使他们节省时间。
MeshFusion, which is built into MODO 901, eliminates a lot of those issues and will allow us to combine smoothed objects together with a great deal of control over the transition edges and in complex Boolean trees or networks. We’ll learn to manipulate the objects within our Fusion item and change how they behave.
meshfusion,这是建立在modo 901,消除了大量的这些问题,将使我们能够整合平滑对象一起伟大的交易在过渡边缘控制和复杂的布尔树或网络。我们将学习在我们的融合项目中操作对象,并改变它们的行为方式。
We’ll also learn to modify strips to change the look of object transition lines. We’ll learn to use a schematic-based approach to creating large Boolean networks by connecting nodes. We’ll finish up by learning to output polygon geometry from our Fusion items.
我们还将学习修改条来改变对象转换线的外观。我们将学习使用一种基于图式的方法来创建大型布尔网络的连接节点。我们将完成从我们的融合项目的输出多边形几何学习。
By the end of this MODO training, you’ll have a solid understanding of how you can use the MeshFusion plug-in in your own projects.
通过这个modo训练结束,你将有一个坚实的理解如何可以用在自己的项目meshfusion插件。 |