影视动画视频教程
模块: |
建模 |
软件: |
Modo |
讲解: |
英文+无字幕 |
播放时长: |
1小时46分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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MODO细分建模视频教程之机械建模教程 - Subdivision Surface Modeling in MODO r2 - The Foundry
第一部分 Video segment 1
设计一种几何建模方法
Devising an approach to modeling the geometry
在这个项目中我们假设你在一个工作室,就是通过一系列的资产,需要建立一个模型图。专注于设计的一个元素,我们期待在快速,但准确地映射到它在三个方面,所以设计可以测试。在这个过程中我们要快速访问适当的几何形状和Modo的索具工具确保完整的几何形状,可以保持在极端运动网格预设使用。
During this project we assume that you’re a modeler in a studio that’s just been passed a series of drawings of an asset that needs to be built. Focusing on just one element of the design we look at ways of quickly but accurately mapping it out in three dimensions so the design can be tested. During this process we make use of mesh presets for quick access to appropriate geometry and also MODO’s rigging tools to ensure that the integrity of the geometry can be maintained in extremes of movement.
第二部分 Video segment 2
创建干净的细分曲面
Creating clean subdivision surfaces
在这段视频中,我们研究了一些基本的技术将在对象的立场,细分曲面。首先,我们期待在一些技术加入几何创建一个干净的细分曲面,并阐述了设计,以建议如何一个对象可能已制造和建造。最后,我们详细的对象的基础上如何工作的对象机械。在这个过程中我们看一下如何利用网格的预设,如何控制细分曲面,如何判断网格密度和流量,以及如何有效地使孔在细分曲面,曲面连续性保持。
In this video segment we investigate some fundamental techniques for turning the stand-in object into a subdivision surface. We start by looking at a number of techniques for joining geometry to create a clean subdivision surface and elaborate on the design to suggest how an object might have been manufactured and constructed. Finally we detail the object based on how the object works mechanically. During this process we look at how to utilize mesh presets, how to control a subdivision surface, how to judge mesh density and flow, and how to effectively make holes in a subdivision surface so that surface continuity is maintained.
视频截图:
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