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Throughout the tutorial, we’ll look at how to identify what’s needed from the FX department by breaking down the animatic. We’ll learn how to build an effective visual effects pipeline that fits the project’s needs, and how to get elements in and out of various software packages.
在本教程中,我们将看看如何找出需要从外汇部门通过打破动画。我们将学习如何建立一个有效的可视化效果管道,适合该项目的需求,以及如何获得元素的各种软件包。
We’ll discuss using optimized workflows for Houdini DOPs production, geometry caching workflows, and how to create rendered elements for use in NUKE.
我们将讨论使用优化的工作流程生产胡迪尼扣分,几何缓存的工作流程,以及如何创建渲染元素用于核武器。
This tutorial doesn’t go step-by-step through all of the assets we used, but it’s intended to provide you with an insight to the overall concepts, production methodology and workflow. Before beginning this tutorial, we recommend you have a familiarity with the general concepts of Houdini’s dynamics context, surface operators, and rendering workflow.
本教程不会一步一步地通过我们使用的所有资产,但它的目的是为你提供一个洞察的整体概念,生产方法和工作流程。在开始本教程之前,我们建议您熟悉胡迪尼的动态背景,表面运营商和渲染工作流程的一般概念。
By the end of this Houdini training, you’ll have an understanding of how all of the FX were created for the Daydreamer production pipeline series.
在Houdini训练结束,你必须了解所有的FX的空想家生产管道系列创建。
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