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人工智能和导航系统介绍Introduction to AI and Navigation Systems in Unreal Engine - Digital Tutors
In this Unreal Engine tutorial we’ll learn how to create functional AI with the abilities necessary to navigate through the game level, target the player, and to move towards them and attack. Through the creation of a Behavior Tree, we’ll explore Unreal Engine’s efficient method of creating behavior with nearly limitless possibilities. we’ll also learn how we can use the navigation system to create path data for a variety of AI needs, including giving them the ability to jump down from high areas, moving around dynamically moving actors, and to allow different sized AI to navigate through the same game level geometry. By the end of this Unreal Engine training you’ll understand the basics necessary to create AI suited to the needs of any game situation.
在这个Unreal Engine教程中,我们将学习如何创建功能性的人工智能与必要的能力,以浏览游戏的水平,目标的球员,并向他们移动和攻击。通过创建一个行为树,我们将探索虚幻引擎的有效方法,创造行为几乎无限的可能性。我们还将学习如何使用导航系统来创建各种人工智能的路径数据,包括给他们从高的区域跳下来,移动周围动态移动的演员,并允许不同大小的人工智能导航通过相同的游戏级别的几何。通过这一虚幻引擎的训练,你会了解必要的基本知识,创造出适合任何游戏情境的需要。
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