介绍Speedtree教程第二卷 - Intro to Speedtree in Cryengine Vol 2 - 3DMotive
2015-3-11 13:19 上传
在这场比赛中,Emiel Sleegers教练正在经历学习SpeedTree来的CryENGINE管道whiel利用maya作为中间人的3D包导出过程中走我们。在这里,他会有些基本覆盖如树皮,灌木,草质地建立使用Photoshop和Ndo2,并从那里直接进入SpeedTree在那里他将教我们创建和生成不同形式的枝叶的基础知识。这是一次充满,然后,他将涵盖SpeedTree,玛雅人进入管道,然后导出网格出用于丹斯乐的CryEngine在那里他将采取这些网格,材料其安装,最后展示一些简单的例子的山水画网格onto-以几何领域。
In this course, instructor Emiel Sleegers is going to walk us through the process of learning the Speedtree to CryEngine pipeline whiel utilizing Maya as the middle-man 3D package for exporting. Here he will be covering some basics such as bark, bush, and grass texture creation using Photoshop and Ndo2, and from there jump right into Speedtree where he will teach us the basics of creating and generating different forms of foliage. Once that is complete, he will then cover the pipeline from Speedtree, into Maya, and then export out the meshes for use within the Cryengine where he will take those meshes, setup their materials, and finally demonstrate some quick examples of painting landscape meshes onto to terrain geometry.