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动画电影《六大英雄》制作技术,建筑设计和故事板 - Big Hero 6 Technology, World building and Storytelling
Big Hero 6 World building and Storytelling
获取《六大英雄》,也就是迪斯尼的根据奇迹漫画属性第一部动画长即将上映的电影的预览。我们采访的大英雄6的董事,了解世界的建筑,走进了创造这部电影,约翰·拉塞特的指导下已经学到了什么讲故事的教训。
Get a preview of Big Hero 6, the upcoming film that is Disney’s first animated feature based on a Marvel comics property. We interview the directors of Big Hero 6 to learn about the world building that went into creating this film, and what storytelling lessons have been learned under the guidance of John Lasseter.
Big Hero 6 Graphics Technology
《六大英雄》被介绍了为影片开发的图形和渲染技术。该工作室的首席技术官安迪·亨德里克森,介绍了如何对复杂的场景和人物的渲染解决了用新的软件,和迪斯尼的艺术家如何能够打造出一个完整的虚构城市的基础上旧金山。我们热爱技术的东西!
Big Hero 6 : gets briefed on the graphics and rendering technologies developed for the film. The studio’s Chief Technology Officer, Andy Hendrickson, explains how the rendering of complex scenes and characters were tackled with new software, and how Disney artists were able to build out an entire fictional city based on San Francisco. We love the technical stuff!
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