Maya 2015节点编辑器教程 - Utilizing the Node Editor in Maya 2015
2014-10-26 10:50 上传
这一系列Maya教程将打破节点编辑器开始以及它是如何相似,玛雅人内其他编辑器。通常玛雅里面的时候,我们必须去通过一些不同的菜单,编辑或窗口来完成一个任务。
This series of Maya tutorials will begin by breaking down the Node Editor and how it is similar to other editors inside of Maya. Often times inside of Maya, we have to go through a number of different menus, editors or windows to accomplish a single task.
如果我们理解Maya是做幕后的,也不会是有意义的一个地方去完成任务?无论你是一个建模,照明和渲染的艺术家或索具的艺术家,有可能是你可以通过简单的学习如何使用Maya的节点编辑器在你的一天到一天的工作流程工具获得。
If we understand what Maya is doing behind the scenes, wouldn't it make sense to go to one place to accomplish a task? Whether you are a modeler, a lighting and rendering artist or a rigging artist, there is likely something you can gain by simply learning how to use Maya’s Node Editor as a tool in your day-to-day workflow.
我们将学习如何绘制和清除节点编辑器内的各种节点的网络。接下来,我们将学习如何创建我们所需的节点,然后制作,打破移动连接埋头节点属性和连接。包东西,我们将看看我们如何能够利用建设既是建模和索具的网络节点编辑器的例子。
We'll learn how to graph and clear various node networks inside the Node Editor. Next we'll immerse ourselves in node attributes and connections by learning how to create the nodes we need and then make, break and move connections. To wrap things up, we’ll look at an example of how we can utilize the Node Editor in building both a modeling and a rigging network.
完成这次玛雅培训结束后,你将有足够的知识,开始实施你的一天到一天的任务节点编辑器。
After completing this Maya training, you’ll have enough knowledge to begin implementing the Node Editor in your day-to-day tasks.