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介绍Maya 2015渲染插件mental ray渲染教程 - Introduction to mental ray in Maya 2015
使用软件:Maya 2015,mental ray
播放时长:4小时 28分钟
项目文件:包含
教程大小:1.70 GB
mental ray的不只是自带包含在每一个Maya安装另一种渲染选项。事实上,它是一个强大的渲染解决方案,它可以创建高度逼真的呈现,由于是在许多层面上,它的运作方式相同的事情做在现实世界中的事实。
mental ray isn't just another rendering option that comes included with every Maya installation. In fact, it is a powerful rendering solution that can create highly realistic renders due to the fact that on many levels, it operates the same way things do in the real world.
本次培训将设置你在正确的道路上解锁的mental ray的动力。我们将通过潜水和学习的mental ray材质,为什么他们很重要在mental ray渲染时开始。从这里开始,我们将继续前进,并了解了一些不同的重要议题,包括反射和折射,间接照明,次表面散射,基于图像的光照和渲染过程只是仅举几例。本次培训还将推出一个线性工作流的概念,为什么它要渲染的mental ray里面非常重要的。
This training will set you on the right path to unlocking the power of mental ray. We’ll get started by diving in and learning about the mental ray materials and why they’re important when rendering in mental ray. From here, we’ll move on and learn about a number of different important topics including reflections and refractions, indirect illumination, subsurface scattering, image-based lighting and render passes just to name a few. This training will also introduce the idea of a linear workflow and why it’s so important to rendering inside of mental ray.
完成这次培训后,你将有一个坚实的基础,建立在获取惊人的结果使用mental ray渲染的时候。
After completing this training, you will have a solid foundation to build on for getting amazing results when rendering using mental ray.
01. Introduction and project overview
02. Using the mental ray architectural material in Maya
03. Using reflection and refraction in the mental ray architectural material
04. The importance of object scale when rendering
05. Rendering with Unified Sampling in Maya
06. Rendering with the Physical Sun and Sky
07. The importance of color space in 3D rendering
08. Using the Color Management tools in Maya
09. Understanding how gamma correction should be applied within materials
10. Using linear workflow with Physical Sun and Sky
11. Rendering with Global Illumination in Maya
12. Rendering with Final Gather in Maya
13. Using Final gather and Global Illumination together
14. Rendering displacement maps in mental ray
15. Image-based lighting in mental ray
16. Rendering realistic caustic patterns in mental ray
17. Understanding the mental ray subsurface scattering materials
18. Using texture maps with the mental ray fast skin subsurface scattering material
19. Using Render Layers in Maya
20. Using Layer Overrides in Maya
21. Multi-pass rendering in mental ray
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Introduction to mentalray in Maya 2015 - xunlei.txt
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