影视动画视频教程
模块: |
建模 角色设计 |
软件: |
Modo |
讲解: |
英文+无字幕 |
播放时长: |
3小时28分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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MODO卡通角色建模教程 - Creating Cartoon Characters in MODO - Digital Tutors
文件大小:1.69GB
视频个数:28个
播放时长:3小时28分钟
难度级别:中级
工程文件:包含
使用软件:MODO 701
What you will learn
在MODO建模和绘画工具,功能强大,易于使用。创建一个卡通人物将给我们一个机会来看看这些工具如何被用来模拟有机的形状,遵循现有的设计,并完成与纹理贴图。我们的设计将是一个简单但吸引人的,让我们把注意力集中在工具和技术,同时创造一些有趣的东西。我们将通过增加图像作为参考使用,然后从头开始建立的几何形状开始。我们将构建并花一些时间来创建更复杂的拓扑结构为头前塑造的主体。像循环切片,切片边缘和斜角工具将帮助我们快速而高效地创建我们的性格。我们还将创建部位,如牙齿,眼睛,并且从原始形状的角或者使用我们现有的几何图形。一旦我们的模式建立,我们将花一些时间看的UV布局,然后创建一些色彩纹理的字符。此外,我们将添加一些凹凸的字符以及一些环境闭塞。最后,你将有一个最终的卡通人物准备索具和动画,以及你需要从自己的设计中创建模型的知识。
The modeling and painting tools in MODO are powerful and easy to use. Creating a cartoon character will give us a chance to look at how those tools can be used to model organic shapes, follow existing designs, and finish with texture maps. Our design will be a simple but appealing one that will allow us to concentrate on the tools and techniques while creating something fun. We'll start by adding images to use as reference and then begin building up the geometry from scratch. We'll build and shape the main body before spending some time creating more complex topology for the head. Tools like Loop Slice, Edge Slice, and Bevel will help us create our character quickly and efficiently. We'll also create parts like the teeth, eyes, and horns from primitive shapes or by using our existing geometry. Once our model is built, we'll spend some time looking at UV layouts and then create some color textures for the character. In addition, we'll add some bump to the character as well as some ambient occlusion. In the end you'll have a finished cartoon character ready for rigging and animation as well as the knowledge you need to create models from your own designs.
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