在这一系列的3ds max教程中,我们将讨论的技巧和技术,为创建低多边形游戏网络游戏风格的游戏中使用的字符。我们将开始讨论如何建立我们在3ds Max中的场景,这将有助于我们更有效地工作,同时创造我们的低多边形角色。然后我们会跳转到建模,躯干和继续建设的基体,同时密切关注我们的多边形数量限制。一旦基体是完整的,我们将开始我们的性格护甲片建模。最后,当一切完成,我们将学习优化技术,使最终模型的任何修改。
In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We'll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we'll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we'll begin modeling the armor pieces for our character. Finally, once everything is complete, we'll learn optimization techniques and make any final modifications to the model.