Substance Painter中的高级纹理
Advanced Texturing in Substance Painter
在 Substance Painter 中的高级纹理中,您将学习如何使用 Substance Painter 创建组织良好、高质量的高级纹理,以及如何使用 Blender 和 Cycles 渲染资产及其纹理。
In Advanced Texturing in Substance Painter, you will learn how to create well-organized, high-quality advanced textures using Substance Painter and how to render assets – along with their textures using Blender & Cycles.
你会学到什么
WHAT YOU WILL LEARN
了解如何为烘焙准备资产以及如何使用 Substance Painter 创建快速完美的烘焙。您还将学习如何创建灵活的智能材料,如何创建超逼真的锈迹和污垢,以及如何管理纹理上的正确材料响应。在 Blender 中,您将学习如何设置渲染场景、向模型添加材质以及添加自定义天空 HDRI 以及天空和区域光。以及如何设置和保存最终渲染图像。
Learn how to prepare an asset for baking and how to create a quick and perfect bake using Substance Painter. You’ll also learn how to create flexible smart materials, how to create hyper-realistic rust and dirt and how to manage correct material response on your textures. In Blender you’ll learn how to set up a render scene, adding materials to your models and adding a custom sky HDRI along with sky and area lights. and how to set up and save a final render image.
关于你的导师
ABOUT YOUR INSTRUCTOR
Emiel Sleegers 是一名高级环境和材质艺术家,目前在 AAA 游戏行业工作。他曾在 Ubisoft 的《全境封锁 2》、Playground Games 的《极限竞速:地平线 3》等游戏中工作,并作为自由职业者在多个项目中担任环境美术师和材质美术师。
Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
(01-Going Over Our Reference And Exporting Our Models.mp4)[00.06.13.600].jpg(282.66 KB, 下载次数: 354)
Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.