游戏引擎视频教程
软件: |
Unreal Engine |
讲解: |
英文+英文字幕 |
播放时长: |
240分钟 |
等级: |
高级 |
版权: |
本资源来自互联网,仅供学习交流 |
下载链接: |
点击查看 【注意:先查看链接是否有效,有效再购买密码;失效请加微信:284487540申请更新】 |
马上注册CG织梦网,结交更多CG好友,下载更多CG素材,让你轻松学习。
您需要 登录 才可以下载或查看,没有帐号?立即注册
QQ登录
x
虚幻引擎5中中世纪城堡场景模型教程(英文字幕) - Creating a Medieval Castle in Unreal Engine 5 - Gnomon
百度网盘
链接:https://pan.baidu.com/s/1o-mn-y40ShU56s_UQr7Mvg?pwd=75xt
提取码:75xt
解压密码:
解压密码.txt
(113 Bytes, 下载次数: 14, 售价: 20 金钱梦币)
了解如何使用最新的行业技术在虚幻引擎 5 中掌握外观自然的环境。在这个 4 小时的研讨会中,从事电子游戏行业的高级环境艺术家 Phil Stoltz 展示了他创建逼真的中世纪城堡场景的技巧和技巧。
Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the videogame industry, reveals his tips and techniques for creating a photorealistic medieval castle scene.
本研讨会的章节详细介绍了环境创建管道。除了 Unreal 之外,Phil 还使用各种软件,包括 Maya、Zbrush、Substance Painter 和 Megascans,在演示几种不同的环境创建方法时引导观众完成他的完整思维过程。从屏蔽场景到构建世界,使用草图规划所有内容,以及使用 Unreal 的新照明系统 Lumen 照明场景。
The chapters of this workshop detail the environment creation pipeline. Using a wide range of software in addition to Unreal, including Maya, ZBrush, Substance Painter, and Megascans, Phil guides viewers through his complete thought process as he demonstrates several different environment-creation methods. Follow along from blocking out a scene to world-building, using sketches to plan everything out, and lighting scenes using Unreal’s new lighting system, Lumen.
本次研讨会提供的项目文件包括 Phil 的 Maya 文件、ZBrush 文件、PureRef 板、Photoshop 概念和他的 Unreal 场景文件(不包括从 Megascans 购买的资产)。
Project files available with this workshop include Phil’s Maya file, ZBrush files, PureRef board, Photoshop concept, and his Unreal scene file (excluding purchased assets from Megascans).
|
|