影视动画视频教程
模块: |
建模 材质 贴图 灯光 渲染 |
软件: |
Maya |
讲解: |
英文+英文字幕 |
播放时长: |
8小时39分钟 |
版权: |
本资源来自互联网,仅供学习交流 |
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Maya全面入门教程 – Introduction to Autodesk Maya - Domestika
百度网盘
链接:https://pan.baidu.com/s/1rpKdt_tcpBNxWwx8y1mCqQ
提取码:cgdm
如果您充满热情并想开始 3D 建模对象和角色,那么掌握 Autodesk Maya 是必不可少的,该 3D 软件在行业中更为普遍。在这 6 门课程的 Domestika 基础知识中,您将学习 3D 建模师 Miguel Miranda 的手,从头开始使用 Maya 提供的所有工具,了解建模角色、创建材质和灯光以及渲染场景的技术。
If you are passionate and want to get started in 3D modeling objects and characters, it is essential to master Autodesk Maya, the software 3D more widespread in the industry. In this 6-course Domestika Basics, you will learn from the hand of 3D modeler Miguel Miranda, to use all the tools that Maya offers from scratch, seeing techniques for modeling characters, creating materials and lights and rendering the scene.
首先,您将熟悉工作环境。您将开始学习组织菜单和工具的软件。您将创建您的第一个相机和第一个 3D 对象,以开始试验它。您将学习使用时间线。
First, you will become familiar with the work environment. You will start moving through the software learning where the menus and tools are organized. You will create your first camera and first 3D object, to start experimenting with it. You will learn to use the timeline.
在第二门课程中,您将深入研究建模所需的所有工具。您将看到两个基本菜单,网格和编辑网格。然后,您将执行您的第一个建模,以及角色的资产。
In the second course, you will delve into all the tools necessary to model. You will be introduced to two essential menus, Mesh and Edit Mesh . Then, you will perform your first modeling, as well as an asset for a character.
接下来,您将组织场景并学习如何在 Maya 中清理几何体。您将看到并理解 3D 中的平滑方法,并且您将了解有关拓扑的基本概念。然后,您将学习使用画笔以简单的方式雕刻您的第一个角色。
Next, you will organize a scene and learn how to clean geometry in Maya. You will see and understand the ways of smoothing in 3D, and you will know the basic concepts about topology. Then, you will learn to use the brushes to sculpt your first character, in a simple way.
然后,您将专注于处理角色的部分和特征,让其完成制作。您将看到 3D 动画拓扑的基础知识、学习基本工具、轴和方向的重要性。
Then you will focus on working the parts and traits of the character, leaving it finished for its production. You will see the basics of topology for 3D animation, learning the basic tools, the importance of axes and directions.
您将通过查看哪个是在制作中完成角色的正确管道来开始第五门课程。您将看到 UV 是什么,如何部署它们并正确放置它们,以便您最终可以进行 UV 或角色映射。
You will start the fifth course by seeing which is the correct pipeline to finish a character in production. You will see what the UVs are, how to deploy them and place them correctly, so that you can finally do the UVs or the mapping of your character.
在最后一门课程中,您将在 Arnold 中创建场景的灯光和一组渲染来渲染您的 3D 对象和角色,并在建模后呈现它们。您将发现不同的纹理以及如何应用它们。最后,您将看到如何使用 blendShapes 来完成角色的脸部。
In the last course, you will create the lights of a scene and a set of render in Arnold to render your 3D objects and characters, and present them once modeled. You will discover the different textures and how to apply them. Finally, you'll see how to do blendShapes to finalize your character's face.
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