在本教程中,Jan 分享了他创建地形和森林的工作流程。 对于城市,他深入研究了如何使用具有基本逻辑的函数来创建墙和塔生成器。 您将学习如何建造各种物体,如树木、灌木、岩石,以及如何接近更复杂的结构,如塔楼和大教堂。 您还将学习如何在不损害输出视觉质量的情况下保持图形优化。 本教程为任何希望在 Substance Designer 中发挥创造力的人提供了丰富的课程。
In this tutorial, Jan shares his workflow for creating terrains and forests. For the city, he dives into how to use functions with basic logic to create wall and tower generators. You’ll learn how to build various objects like trees, bushes, rocks, as well as how to approach more complex structures like towers and a cathedral. You will also learn how to keep your graphs optimized without hurting the visual quality of the output. This tutorial is packed with lessons for anyone looking to push their creativity within Substance Designer.